AssetObject |
The base class of the object to be an asset. |
Async |
Class for asynchronous processing.To start the process, please call StartCoroutine (Async.Process()); . |
BucketTileAsync |
Do Map.BucketTile() asynchronously.To start the process, please call StartCoroutine (BucketTileAsync.Process()); . |
Cell |
Cell data are arranged on the grid. |
CellObject |
Components that are attached in Create CellObject |
Chunk |
Rendering chunk of Map.You do not need to manipulate the chunk basically. |
ChunkGraphic |
A component for rendering Chunk on Canvas. |
Collider2DExtensions |
Extension method of Collider2D |
CollisionCell |
Cell collision information |
CollisionTile |
Tile collision information. It can be received by implementing ITileCollisionReceiver in TileComponent. |
ComponentUtility |
Component utility class for Editor |
Map |
Components of 2D tile map.And it may be attached to a GameObject. |
MapCollider |
Class for Collider to combine. |
PixelPerfectCamera |
A component that supports Pixel Perfect for Camera. |
Point2 |
Classes for handling two-dimensional integer coordinates. |
ProfilerScope |
Disposable helper class that manages the Profiler.BeginSample / EndSample.Simple to use the using You can write Profiler.BeginSample / EndSample. |
PutTileAsync |
Do Map.PutTile() asynchronously.To start the process, please call StartCoroutine (PutTileAsync.Process()); . |
RefreshAsync |
Do Map.Refresh() asynchronously.To start the process, please call StartCoroutine (RefreshAsync.Process()); . |
RemoveBucketTileAsync |
Do Map.RemoveBucketTile() asynchronously.To start the process, please call StartCoroutine (RemoveBucketTileAsync.Process()); . |
RemoveTileAsync |
Do Map.RemoveTile() asynchronously.To start the process, please call StartCoroutine (RemoveTileAsync.Process()); . |
SortingLayer |
Change the Sorting Layer of Renderer that is attached to the GameObject. |
Stamp |
Class that contains the stamp information of the Map |
Tile |
Data of the tile. |
TileBoxCollider |
Box type of tile collider |
TileCircleCollider |
Circle type of tile collider |
TileCollider<T> |
Convenient class to specify the type of Collider2D by generic |
TileColliderBase |
Base class of TileColliderIf you want to inheritance be done from TileCollider class that corresponds to the generic. |
TileComponent |
Base class of the Component can be added to the Tile.To define the required data by inheriting this class. |
TileEdgeCollider |
Edge type of tile collider |
TilePolygonCollider |
Polygon type of tile collider |
TileSet |
Data of the tile set. |
TypeUtility |
Type utility class |