| AssetObject | 
The base class of the object to be an asset. | 
| Async | 
Class for asynchronous processing.To start the process, please call StartCoroutine (Async.Process());. | 
| BucketTileAsync | 
Do Map.BucketTile() asynchronously.To start the process, please call StartCoroutine (BucketTileAsync.Process());. | 
| Cell | 
Cell data are arranged on the grid. | 
| CellObject | 
Components that are attached in Create CellObject | 
| Chunk | 
Rendering chunk of Map.You do not need to manipulate the chunk basically. | 
| ChunkGraphic | 
A component for rendering Chunk on Canvas. | 
| Collider2DExtensions | 
Extension method of Collider2D | 
| CollisionCell | 
Cell collision information | 
| CollisionTile | 
Tile collision information. It can be received by implementing ITileCollisionReceiver in TileComponent. | 
| ComponentUtility | 
Component utility class for Editor | 
| Map | 
Components of 2D tile map.And it may be attached to a GameObject. | 
| MapCollider | 
Class for Collider to combine. | 
| PixelPerfectCamera | 
A component that supports Pixel Perfect for Camera. | 
| Point2 | 
Classes for handling two-dimensional integer coordinates. | 
| ProfilerScope | 
Disposable helper class that manages the Profiler.BeginSample / EndSample.Simple to use the using You can write Profiler.BeginSample / EndSample. | 
| PutTileAsync | 
Do Map.PutTile() asynchronously.To start the process, please call StartCoroutine (PutTileAsync.Process());. | 
| RefreshAsync | 
Do Map.Refresh() asynchronously.To start the process, please call StartCoroutine (RefreshAsync.Process());. | 
| RemoveBucketTileAsync | 
Do Map.RemoveBucketTile() asynchronously.To start the process, please call StartCoroutine (RemoveBucketTileAsync.Process());. | 
| RemoveTileAsync | 
Do Map.RemoveTile() asynchronously.To start the process, please call StartCoroutine (RemoveTileAsync.Process());. | 
| SortingLayer | 
Change the Sorting Layer of Renderer that is attached to the GameObject. | 
| Stamp | 
Class that contains the stamp information of the Map | 
| Tile | 
Data of the tile. | 
| TileBoxCollider | 
Box type of tile collider | 
| TileCircleCollider | 
Circle type of tile collider | 
| TileCollider<T> | 
Convenient class to specify the type of Collider2D by generic | 
| TileColliderBase | 
Base class of TileColliderIf you want to inheritance be done from TileCollider class that corresponds to the generic. | 
| TileComponent | 
Base class of the Component can be added to the Tile.To define the required data by inheriting this class. | 
| TileEdgeCollider | 
Edge type of tile collider | 
| TilePolygonCollider | 
Polygon type of tile collider | 
| TileSet | 
Data of the tile set. | 
| TypeUtility | 
Type utility class |