Cell

Class in Nostalgia / Inherits from: Nostalgia.Internal.SerializeVersion
Implements interfaces: System.IEquatable<Cell>

Description

Cell data are arranged on the grid.

Constructors

Description
Cell Initializes a new instance of the Cell class.

Fields

Field Name Description
collider The collider.
map Map
partsID The parts ID.Parts of the state auto tile.
position The position.
tile Tile reference value
tileIDObsolete The tile index.For deprecated, referring to the Cell.tile.
tilePos Position within the Tile.

Properties

Property Name Description
cellObject Get / Set the CellObject
hasCellObject Whether or not you have a CellObject

Events

Event Name Description
destroyCallback Event that is called when the Cell is destroyed

Methods

Method Name Description
CheckCombineMesh It determines whether or not to join the mesh
Equals Determine if the Cells are equal.
GetHashCode Get the hash code.
GetPartsIndex Gets the index of the parts.
GetVertexColor Gets the color of the vertex.
SetPartsIndex Sets the index of the parts.
SetVertexColor Sets the color of the vertex.
TryGetVertexColor Gets the color of the vertex.

Static Methods

Method Name Description
GetPartsIndex Gets the index of the parts.
SetPartsIndex Sets the index of the parts.

Operators

Operator Name Description
operator != Determine if the Cells are not equal.
operator == Determine if the Cells are equal.

Delegates

Type Name Description
DestroyCallbackFunction Delegate method that is called when the Cell is destroyed