About "Nostalgia 2: 2D Tile Map Editor"

  • You want to use 2D tile map even at Unity!
    • Since it is an editor extended asset, it is not necessary to separately use a map editor.
  • You want to use auto tile format material!
    • Since it corresponds to the auto tile standard of RPG Maker1 VX and WOLF RPG Editor2, it is possible to use public map material etc.
  • You also want to place and delete tiles during the game!
    • Map editing tool Various methods are prepared so you can easily arrange and delete even in the game!

It is a 2D map editor asset for auto tiles that we send to those people.

What is a 2D tile map?

  • A map constructed by laying out tile parts of a 2D image is called a 2D tile map.
  • It has been widely used in pixel art games for a long time, and it is also widely used in today's 2D games due to the ease of design and map creation.

What is Auto Tile?

  • Tiles that have a mechanism to connect tiles on the top, bottom, left, and right are called auto tiles.
  • For example, it is useful for connecting the joints in “each wall tile” that is placed across multiple tiles to make it look like “one big wall”.

RPG Maker VX compatible auto tile standard


  1. “RPG Maker” is a registered trademark of KADOKAWA Co., Ltd.
    This document is not sponsored by KADOKAWA Co., Ltd. or its affiliates, and is not affiliated with KADOKAWA Co., Ltd. or its affiliates. ↩︎

  2. WOLF RPG Editor : Copyright(C) SmokingWOLF ↩︎