Nostalgia/Tiles/Diffuse
Shaders for tiles affected by Diffuse lights
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Properties
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Property name | Explanation |
---|---|
Tiles Texture | Textures used for tiles |
* Tiling | Texture tiling |
* Offset | Texture offset |
Tint | Tint to multiply |
Stencil | Stencil settings |
* Comparison | Comparison method |
* Ref | Value to refer to |
* ReadMask | Mask to use when reading |
* WriteMask | Mask to use when writing |
* Pass | How to operate when both stencil test and depth test are passed |
* Fail | How to operate when the stencil test fails |
* ZFail | How to operate when the stencil test passes but the depth test fails |
* Color Mask | Color component mask. Used to disable color components when writing to a stencil test but not wanting to draw. |
* Alpha Cutoff | Specify the threshold value of the alpha value to cut |
Pixel snap | Flag that adjusts the position of vertices according to the pixel to be drawn |
For more information on stencils, see Unity Manual: ShaderLab command: Stencil.