Nostalgia/Tiles/Diffuse
Shaders for tiles affected by Diffuse lights
Properties
| Property name | Explanation |
|---|---|
| Tiles Texture | Textures used for tiles |
| * Tiling | Texture tiling |
| * Offset | Texture offset |
| Tint | Tint to multiply |
| Stencil | Stencil settings |
| * Comparison | Comparison method |
| * Ref | Value to refer to |
| * ReadMask | Mask to use when reading |
| * WriteMask | Mask to use when writing |
| * Pass | How to operate when both stencil test and depth test are passed |
| * Fail | How to operate when the stencil test fails |
| * ZFail | How to operate when the stencil test passes but the depth test fails |
| * Color Mask | Color component mask. Used to disable color components when writing to a stencil test but not wanting to draw. |
| * Alpha Cutoff | Specify the threshold value of the alpha value to cut |
| Pixel snap | Flag that adjusts the position of vertices according to the pixel to be drawn |
For more information on stencils, see Unity Manual: ShaderLab command: Stencil.