Nostalgia/Tiles/Standard

Shaders for tiles similar to Unity's built-in Standard shader

Properties

Property name Explanation
Rendering Mode How to handle object transparency
Main Maps Main shade setting
Albedo Surface base color
Metallic Degree of metallic feeling of specular reflection
* Smoothness The smoothness of the metallic feeling of specular reflection
Normal Map Normal map
Occulusion Occulusion
Emission Emission
Pixel snap Flag that adjusts the position of vertices according to the pixel to be drawn
Stencil Stencil settings
* Comparison Comparison method
* Ref Value to refer to
* ReadMask Mask to use when reading
* WriteMask Mask to use when writing
* Pass How to operate when both stencil test and depth test are passed
* Fail How to operate when the stencil test fails
* ZFail How to operate when the stencil test passes but the depth test fails
* Color Mask Color component mask. Used to disable color components when writing to a stencil test but not wanting to draw.
* Alpha Cutoff Specify the threshold value of the alpha value to cut
Forward Rendering Options Forward rendering option settings
* Specular Highlights Specular highlights
* Glossy Reflections Glossy reflection

For more information on Standard shaders, see Unity Manual: Standard Shader.

For more information on stencils, see Unity Manual: ShaderLab command: Stencil.