Nostalgia/Tiles/Standard
Shaders for tiles similar to Unity's built-in Standard shader
Properties
| Property name | Explanation |
|---|---|
| Rendering Mode | How to handle object transparency |
| Main Maps | Main shade setting |
| Albedo | Surface base color |
| Metallic | Degree of metallic feeling of specular reflection |
| * Smoothness | The smoothness of the metallic feeling of specular reflection |
| Normal Map | Normal map |
| Occulusion | Occulusion |
| Emission | Emission |
| Pixel snap | Flag that adjusts the position of vertices according to the pixel to be drawn |
| Stencil | Stencil settings |
| * Comparison | Comparison method |
| * Ref | Value to refer to |
| * ReadMask | Mask to use when reading |
| * WriteMask | Mask to use when writing |
| * Pass | How to operate when both stencil test and depth test are passed |
| * Fail | How to operate when the stencil test fails |
| * ZFail | How to operate when the stencil test passes but the depth test fails |
| * Color Mask | Color component mask. Used to disable color components when writing to a stencil test but not wanting to draw. |
| * Alpha Cutoff | Specify the threshold value of the alpha value to cut |
| Forward Rendering Options | Forward rendering option settings |
| * Specular Highlights | Specular highlights |
| * Glossy Reflections | Glossy reflection |
For more information on Standard shaders, see Unity Manual: Standard Shader.
For more information on stencils, see Unity Manual: ShaderLab command: Stencil.