Nostalgia/Tiles/Standard
Shaders for tiles similar to Unity's built-in Standard shader
Properties
Property name | Explanation |
---|---|
Rendering Mode | How to handle object transparency |
Main Maps | Main shade setting |
Albedo | Surface base color |
Metallic | Degree of metallic feeling of specular reflection |
* Smoothness | The smoothness of the metallic feeling of specular reflection |
Normal Map | Normal map |
Occulusion | Occulusion |
Emission | Emission |
Pixel snap | Flag that adjusts the position of vertices according to the pixel to be drawn |
Stencil | Stencil settings |
* Comparison | Comparison method |
* Ref | Value to refer to |
* ReadMask | Mask to use when reading |
* WriteMask | Mask to use when writing |
* Pass | How to operate when both stencil test and depth test are passed |
* Fail | How to operate when the stencil test fails |
* ZFail | How to operate when the stencil test passes but the depth test fails |
* Color Mask | Color component mask. Used to disable color components when writing to a stencil test but not wanting to draw. |
* Alpha Cutoff | Specify the threshold value of the alpha value to cut |
Forward Rendering Options | Forward rendering option settings |
* Specular Highlights | Specular highlights |
* Glossy Reflections | Glossy reflection |
For more information on Standard shaders, see Unity Manual: Standard Shader.
For more information on stencils, see Unity Manual: ShaderLab command: Stencil.