Nostalgia/Tiles/Canvas
Tile shader for use in Canvas (UI) Be sure to use this shader when using Map for Canvas (UI). Note: When using this shader, the Animation Frame Rate in the Tile setting is ignored and fixed at 10fps.
Properties
Property name | Explanation |
---|---|
Tiles Texture | Textures used for tiles |
* Tiling | Texture tiling |
* Offset | Texture offset |
Tint | Tint to multiply |
Stencil Comparison | How to compare stencils |
Stencil ID | The value referenced by the stencil |
Stencil Operation | How to operate when both stencil test and depth test are passed |
Stencil Write Mask | Mask to use when writing |
Stencil Read Mask | Mask to use when reading |
Color Mask | Color component mask. Used to disable color components when writing to a stencil test but not wanting to draw. |
Pixel snap | Flag that adjusts the position of vertices according to the pixel to be drawn |
For more information on stencils, see Unity Manual: ShaderLab command: Stencil.