Nostalgia/Tiles/Canvas
Tile shader for use in Canvas (UI) Be sure to use this shader when using Map for Canvas (UI). Note: When using this shader, the Animation Frame Rate in the Tile setting is ignored and fixed at 10fps.
Properties
| Property name | Explanation |
|---|---|
| Tiles Texture | Textures used for tiles |
| * Tiling | Texture tiling |
| * Offset | Texture offset |
| Tint | Tint to multiply |
| Stencil Comparison | How to compare stencils |
| Stencil ID | The value referenced by the stencil |
| Stencil Operation | How to operate when both stencil test and depth test are passed |
| Stencil Write Mask | Mask to use when writing |
| Stencil Read Mask | Mask to use when reading |
| Color Mask | Color component mask. Used to disable color components when writing to a stencil test but not wanting to draw. |
| Pixel snap | Flag that adjusts the position of vertices according to the pixel to be drawn |
For more information on stencils, see Unity Manual: ShaderLab command: Stencil.