UI description

Describes the UI of the MapEditTool window.

1. Toolbar

Create Map button

Create a GameObject in your scene with the Map component added.

Map selection field

A field for selecting the Map to edit.

In addition to selecting here, if the GameObject selected in the Hierarchy window has a Map component, it will be automatically selected.

Resize dropdown

Drop down the window to resize the map.

Item Explanation
Size Set the size of the map
Width Map width
Height Map height
Pivot Specifies the location on which to resize the map.
For example, if you widen both the vertical and horizontal widths based on the upper right, cells will be added to the left and bottom edges of the map.
Resize button Resize.

All Clear button

Erase all tiles placed on the Map.

Draw Grid toggle

Display the grid in the Scene view.

See Preferences for details on grid settings.

Draw Collider toggle

Shows the map collider currently being edited in the Scene view.

Help button

Displays various help menus.

Menu Explanation
Asset Store Open the Nostalgia 2 page of the Asset Store
Official Site Open the official website of Nostalgia2
Manual Open the manual page of the online documentation for Nostalgia2
Inspector Reference Open the Inspector Reference for Nostalgia2's online documentation
Script Reference Open the script reference for Nostalgia2's online documentation
How to use this window Open the manual page of the MapEditTool window
Release Notes Open the Nostalgia 2 release notes
Forum Open Nostalgia2 Support Forum

Preferences button

Open Preferences.

See Preferences for more information.

2. Editing tools

A tool for editing Maps.

See Editing Tools for more information.

3. Tile selection

Select the tiles you want to place on the Map.

Tiles

A list of tiles.

Select the tile you want to place from this list.

Selected Tile

The selected tile.

If the tile type is Auto Tile, the part selection toggle for the tile you want to place while holding down the Shift key is also displayed.