NormalMapGenerator window

Window for generating normal map textures considering auto tile concatenation

Open NormalMapGenerator window

  • Select “Window > Nostalgia > NormalMap Generator” from the menu.
  • You can also open it from the “Open normal map generator” button on materials such as Tiles / Standard shaders.

How to use

  1. Select the TileSet for which you want to set the normal map from the Project window.
  2. Specify the height map of the tile in Height Map.
    About Height Map
    • Grayscale each pixel and calculate as the whiter it is, the more protruding it is.
  3. Set the strength of the slope to Strength.
  4. Set the value of the alpha test in Alpha Test.
  5. Click the Export button.
    • If the texture set in the material's Bump Map is png, it will be overwritten.
    • If BumpMap is not set or it is not png, a “TileSet name + NormalMap.png” file will be generated in the same folder as TileSet. If the same file name already exists, change it to a unique name and generate it.
      Since the material settings are not changed here, you also need to set the material after it is generated.